The theme of the New Cinema hackathon was to look at new technology and media and their ability to convey meaning, and in particular to look at how they extend the traditions of cinematic expression.
In my last XP – and I apologise if this column is starting to turn into a serialized ramble – I mentioned that video game narrative has long been on the wrong path by trying to emulate movie ...
Dashiell Reynaldo is a writer for Dualshockers and a college student studying game design. For years, he has sought ways to contribute to the current gaming zeitgeist with his writings, videos, and ...
Agency is perhaps the most important distinction between video games and any other form of entertainment. You have no control over how the characters fare in any book, TV or film, but in games, the ...
The sheer number of storytelling improvements in video games really stood out in the 2010s, ranging from the incremental to the truly innovative, facilitating better — and sometimes altogether new — ...
In a bid to engage its core subscribers, Netflix has expanded into gaming, going so far as to acquire whole game studios and develop first-party titles for its service. Right now the gaming initiative ...
Interactive reading applications such as Epic, PIBOCO, and Raz-Kids are explicitly designed for children. Storytime allows parents to read stories to their children via video calls, using filters and ...
Panivox has launched RichCast, a new platform for interactive narrative experiences, into Early Access. Formed earlier this year, Panivox is the new studio from veteran game developers Philip and ...
Gears are fairly straightforward way to couple rotational motion, and the physics topics required to understand them are encountered in an entry level physics classroom, not a university degree. But ...